Refactor
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49
MyChar.tscn
Normal file
49
MyChar.tscn
Normal file
@@ -0,0 +1,49 @@
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[gd_scene load_steps=6 format=3 uid="uid://crht8e77338ew"]
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[ext_resource type="Script" path="res://MyChar.gd" id="1_nu61o"]
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[ext_resource type="Texture2D" uid="uid://dg8dggk5xu5ru" path="res://player1.png" id="2_hro3h"]
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[ext_resource type="Texture2D" uid="uid://cgvpelj36koye" path="res://player2.png" id="3_q8tsx"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_oncqu"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_hro3h")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_q8tsx")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 3.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_hro3h")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_q8tsx")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 20.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_i3f4t"]
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radius = 3.0
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height = 10.0
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[node name="Player" type="CharacterBody2D"]
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motion_mode = 1
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script = ExtResource("1_nu61o")
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[node name="sprite" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, -11)
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sprite_frames = SubResource("SpriteFrames_oncqu")
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animation = &"idle"
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speed_scale = 0.5
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[node name="shape" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_i3f4t")
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