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demo-godot-2410/MyChar.tscn

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[gd_scene load_steps=6 format=3 uid="uid://crht8e77338ew"]
[ext_resource type="Script" uid="uid://dn33dxgf1ucx7" path="res://MyChar.gd" id="1_nu61o"]
[ext_resource type="Texture2D" uid="uid://dg8dggk5xu5ru" path="res://player1.png" id="2_hro3h"]
[ext_resource type="Texture2D" uid="uid://cgvpelj36koye" path="res://player2.png" id="3_q8tsx"]
[sub_resource type="SpriteFrames" id="SpriteFrames_oncqu"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_hro3h")
}, {
"duration": 1.0,
"texture": ExtResource("3_q8tsx")
}],
"loop": true,
"name": &"idle",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_hro3h")
}, {
"duration": 1.0,
"texture": ExtResource("3_q8tsx")
}],
"loop": true,
"name": &"walk",
"speed": 20.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_i3f4t"]
radius = 3.0
height = 10.0
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_nu61o")
[node name="sprite" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -11)
sprite_frames = SubResource("SpriteFrames_oncqu")
animation = &"idle"
speed_scale = 0.5
[node name="shape" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource("CapsuleShape2D_i3f4t")