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34
Airone.gd
Normal file
34
Airone.gd
Normal file
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extends Node2D
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@onready var anim: AnimationPlayer = $anim
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@onready var skeleton: Skeleton2D = $skeleton
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func _ready() -> void:
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var t := create_tween()
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t.tween_property(skeleton, "position", Vector2(skeleton.position.x - 30.0, skeleton.position.y), 3.0) \
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.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
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t.chain().tween_property(skeleton, "position", Vector2(skeleton.position.x + 30.0, skeleton.position.y), 3.0) \
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.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
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t.set_loops()
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anim.play("idle")
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func _input(event: InputEvent) -> void:
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if event.is_action("talk"):
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_talk()
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func _talk() -> void:
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var p := randf()
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if p < .2:
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anim.play("talk3")
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elif p < .5:
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anim.play("talk1")
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else:
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anim.play("talk2")
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func _on_animation_finished(_anim_name: StringName) -> void:
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anim.play("idle")
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func _on_area_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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if event is InputEventMouseButton and event.pressed and anim.current_animation == "idle":
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_talk()
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