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demo-godot-2502/Droplet.tscn
2025-11-13 07:06:02 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://cr73qoqghty0t"]
[ext_resource type="Script" uid="uid://bxr7imv4g6b1i" path="res://Droplet.gd" id="1_x6vws"]
[ext_resource type="Texture2D" uid="uid://mpesfigo2kl8" path="res://droplet1.png" id="2_jnff6"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_mwver"]
[sub_resource type="CircleShape2D" id="CircleShape2D_h365j"]
radius = 6.0
[node name="Droplet" type="Area2D" groups=["droplet"]]
collision_layer = 2
script = ExtResource("1_x6vws")
[node name="sprite" type="Sprite2D" parent="."]
self_modulate = Color(1, 0.00999999, 0.00999999, 1)
material = SubResource("CanvasItemMaterial_mwver")
position = Vector2(0, -8)
texture = ExtResource("2_jnff6")
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_h365j")
[node name="splash" type="CPUParticles2D" parent="."]
emitting = false
amount = 4
lifetime = 0.5
one_shot = true
explosiveness = 1.0
lifetime_randomness = 0.5
fixed_fps = 30
local_coords = true
draw_order = 1
texture = ExtResource("2_jnff6")
particle_flag_align_y = true
direction = Vector2(0, -1)
spread = 60.0
gravity = Vector2(0, 50)
initial_velocity_min = 61.29
initial_velocity_max = 114.95
scale_amount_min = 0.25
scale_amount_max = 0.5
color = Color(0.998181, 0.131091, 0.0980426, 1)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]