13 lines
513 B
Plaintext
13 lines
513 B
Plaintext
shader_type canvas_item;
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uniform float frequency : hint_range(0.0, 60.0) = 1.0;
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uniform float motion_rot : hint_range(-3.141592653589793, 3.141592653589793) = 0.0;
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uniform float displacement_x = 0.0;
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uniform float displacement_y = 64.0;
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uniform sampler2D displacement;
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void fragment() {
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vec2 d = vec2(displacement_x, displacement_y) * (2.0 * texture(displacement, fract(UV - frequency * TIME * vec2(cos(motion_rot), sin(motion_rot)))).rg - 1.0);
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COLOR = texture(TEXTURE, UV + d * TEXTURE_PIXEL_SIZE);
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}
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