Files
demo-godot-2502/Main.gd
2025-02-16 14:28:47 +01:00

39 lines
1.3 KiB
GDScript

extends Node2D
const Droplet := preload("res://Droplet.tscn")
var rain_density := 0.0 # drops/s
func _ready() -> void:
_change_rain()
func _physics_process(dt: float) -> void:
for _i in range(max(0, int(roundf(rain_density * dt + .5 - randf())))):
_spawn_droplet()
func _change_rain() -> void:
var n1 := randfn(0.0, 1.0)
var n2 := randfn(0.0, 1.0)
var target_density := clampf(10.0 * n1 * n1, 2.0, 150.0) - 2.0
create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS) \
.tween_property(self, "rain_density", target_density, .5 + 5.0 * randf()) \
.set_ease(Tween.EASE_IN_OUT) \
.set_trans(Tween.TRANS_QUAD) \
.set_delay(10.0 + minf(4.0 * n2 * n2, 30.0)) \
.finished.connect(_change_rain)
func _spawn_droplet() -> void:
var d := Droplet.instantiate()
d.scale = Vector2(0.75 + 0.5 * randf(), 0.75 + 0.5 * randf())
d.position = Vector2(100.0 + 1350.0 * randf(), -(50.0 + 400.0 * randf()))
d.linear_velocity = Vector2(-300.0 * (0.75 + 0.5 * randf()), 1250.0 * (0.75 + 0.5 * randf()))
d.z_index = 1
if randf() < .5:
d.collision_mask = 0
if randf() < .5:
d.z_index = 0
add_child(d)
func _on_area_2d_body_entered(body: Node2D) -> void:
body.apply_central_impulse(Vector2(0.5, -0.5) * 5000)